Wednesday, April 24, 2013

Season 2 Episode 2 New Gear/Raids (Pirate Gear/Weapons are Officially Outdated)/Kai and Evie Revamp (New Spells)

Before you invest all your money in Pirate weapons/gear, take note of this.
The new highest dps/def set is now called Noblesse, known as the ultimate set for all characters.
Also, new raid, Executioner
Take a look at the stats,

Leather Pirate:
6357 DEF*, 736 STR, 291 AGI, 237 WIL, 74 Crit Res

Heremon:
6608 DEF*, 867 STR 311 AGI, 70 INT (I think?), 252 WIL, 85 Crit Res

Noblesse:
6591 DEF*, 917 STR, 283 AGI, 271 WIL, 83 Crit Res




Staff Evie’s revamp will be handled in another developer’s note in the near future.

1.Bow Kai Revamp concept

The first order of business with the revamp was to think on what kind of concept we wanted to work on.
With Lann we went with specializing crits and fury skills, with Fiona we increased the usage of her shields.
And with Kai we decided on ‘fast stacking and consumption of SP’
Yes, this is nothing new and is in the same line with Kai’s original concept, but we believed that developing on this concept would result in a fun playstyle for Kai.

2. Attack Pattern

Let’s first look at the ‘stacking SP quickly’ part. This will be handled with Moving Shot and the new skill that will replace Multi-Shot
Multi-Shot has been changed to Rapid-fire. Instead of spraying out arrows in a cone, it will quickly shoot shots in rapid succession.
The command remains the same, hold down normal attack key to charge up and release the button to fire. Depending on how long you charge, you will shoot 2 or 3 arrows.

But keep in mind that Rapid-fire plays an important role in stacking SP. This is in relation with the new Swiftness buff.
As you know, moving shot with a short bow now can proc Swiftness which temporarily increases moving shot attack speed. This can be stacked up to three times and depending on the number of stacks, the SP gain from Rapid-fire increases.
This will not be as simple as it seems though because if you abuse Rapid-fire too much, you can lose your short Swiftness buff and thus be forced to stack it all over again.
The next thing we want to explain is the ‘Using SP’ part. This will be handled with Steady-fire and Magnum-shot.
First of all, Steady fire is used with a long bow while not moving. In this state the time needed to charge the shot will be decreased by half, the power of the shot increased, can pierce up to two time, and has increased range.
The power of this shot will be in par with other characters’ third of fourth shot when all hits from piercing is added.
With being a powerful ranged attack like this, a penalty is in order. The penalty is that it uses SP. Steady fire will use 100 SP and when you don’t have enough SP, normal longbow shots will be used instead.
Next is Magnum-shot.
Magnum-shot and Steady-fire are now to be used depending on the situation. Magnum-shot can pierce up to four times so when using the same amount of SP, Magnum-shot will be better for targets that can be pierced four times.
[White Tyrant can be pierced four times when shot in a straight line from head to hind]
Also the charging stages for Magnum-shot has been simplified from 6 to 3 stages and the time to make a full charge has been slightly reduced. The sound and visual effect has been modified as well to make the transition between each stage more noticeable.
So Steady-fire and Magnum-shot will be the choice skills to use when you have SP to dump and all other SP skills are on cooldown.
Most of the active SP skills remain the same. Multi-Sniping [eagle-eye something in the NA version, not sure..] and Arrow Storm are still excellent skills for dealing damage. Bending-shot is still good as ever for handling trash mobs.
Yet Dual-link was admittedly overlooked compared to other skills. One of the problem behind this was because it required the player to aim and fire two times.
This part has been modified to be handled in a single bow shot. A single aim-and-fire will result in the target being pinned to the ground. Not only that but if the monster moves away enough to stretch the line too much, it will be electrocuted for steady damage.
So Dual-link is now a skill for impairing movement and dealing damage at the same time. Note that this can also be used in PvP and will hold down a player for 6 seconds.

3. Other Changes

With all these changes it can be expected that Kai will be required to switch bows often. And this is also another aspect that we improved.
Bow switching can now be used while evading and you can switch bows while evading as well.
For example, you can use your short bow then evade while switching to longbow and cancel that motion to go right in to casting Magnum-shot. Or you can be using your long bow and when a monster approaches, you can evade and switch your bow simultaneously to execute a spin-kick.
So now you can attack and switch between bows freely and create your own unique attack patterns.
Besides that, Spin-kick no longer requires SP to use and the range for shortbow has been increased to 600.
The motion for installing the pin for wire-evasion can be canceled with an evasion and the damage, range, stamina use for bow attacks have been adjusted.
Most importantly, playstyles abusing motion canceling have been fixed. We will release more details in the patch notes.

4.Final Word

Though there wasn’t any big influx of new skills or new actions, we believe that we made Kai a more functional and fun character with more room to control.
We also promise that there will be more big or small adjustments to characters in the future


Translation creds to AFKAlmighty

Last, but not least, Staff Evie gets a pretty cool spell revamp.  You can save spells for later as some form of storage.

Wednesday, April 17, 2013

GSL 1.010 4/12 Update

Checkbox updated GSL to 1.010.  This version is supposed to be full proof and last longer than the last version.  Using the GSLTweak, the user still needs to drag rasadhlp.dll to GSLTweak every once in a while to change the hexcode, or generally just to make it harder for hackshield to detect it.

The other day, I encountered a hack message detected using 1.009, so hopefully this version has solved the problem.

Link is available at http://www.hongfire.com/forum/showthread.php/232411-Vindictus-Mabinogi-Heroes-Nude-Mod/page8

(Skip the nude w/e and just look for the post starting with

Good Stuff Lite v1.010 (마비노기 영웅전 누드 패치) 

Sunday, April 7, 2013

GSL April 4 Update

Apparently, F is detected (Hasn't been detected for me yet), and so Checkbox updated his GSL to a version that also includes a side tool called a GSLTweaker.  
It's a small .exe file that allows the .DLL file to become undetected (or at least this should be the case).

At the same link, same post (Page 8), download the April 4 Version, and the tweak.

Grab the .DLL and drag it into the .exe.  The procedure should give you a notification saying, Success!

After this, the .DLL should not be detected anymore.

Creds & Thanks to Checkbox

Tuesday, April 2, 2013

GSL 1.009vF, KR Voices Back Again!

Thank you Checkbox for your efforts :)

Old version was 1.009vE which was detected yesterday, Checkbox updated the GSL file to F, so now Korean voices should work again temporarily.

http://s000.tinyupload.com/index.php?file_id=32199936629607828195&gk=adsense

Replace, and refer to old instructions, gL HF.

Dungeon Fighters Shutting Down (I TOLD YOU SO!)

The crappiest game in Nexon's history has finally shut down.  Next, Vindictus. GG WP.

Dear Dungeon Fighters,

In 2009, Nexon America was proud to release one of Nexon’s unique and most popular titles, Dungeon Fighter Online (DFO). Since the launch, Neople’s development team and Nexon America’s publishing team partnered to bring to you the action packed promise of DFO.

For more than three years, our teams worked hard in hopes of building a strong community through new content updates, service fixes, and events. We tirelessly battled hackers and farmers. We even had the honor of presenting the game to you at E3 and PAX. However, Dungeon Fighter Online was not able to grow beyond its very special and proud core following.

Sadly, Dungeon Fighter Online has not attracted enough player interest to properly service the game. Internally, we struggled deeply with the popularity of DFO in North America as the title is immensely popular overseas. For more than three years, we went through many milestones and several pushes before we came to this very difficult decision.

We sincerely regret to inform you that we will be bringing Nexon America’s service of DFO to an end.

We understand that many of you will be disappointed by this news. We hope that the game represents some of your great gaming memories. You have made new friends, created awesome characters, picked up some epic loot, and recorded some unforgettable victories. We, too, have loved working on this game, and learned a lot through our relationship with DFO.

A ramp-down of the game will begin on April 11, 2013, with the closing of the cash shop. Full service will discontinue on June 13, 2013.

We will compensate players for the purchase of unused or partially-used Permanent and Durational items purchased within the past six months. The dollar value is correlated with the time of purchase, the status of the item, etc.. More information regarding compensation can be found here.

Working on DFO during the past three years has been an honor, and we thank all of you Dungeon Fighters for joining us on this exciting journey.

- Min Kim, CEO, Nexon America

Monday, April 1, 2013

Sad Face, Detected

It was nice while it lasted.  1.009e .dll is now detected.  Nexon ninja attack.

Remove and don't install until further notice, 3 or more detections can lead to a 7 day ban.