Friday, March 29, 2013

KR Mod Works Again!

Thank you Checkbox for your glorious efforts!

Download GSL (Good Stuff lite) 1.009e Version.  D was recently patched, so destroy it.

1.009e can be found here.

http://www.hongfire.com/forum/showthread.php/232411-Vindictus-Mabinogi-Heroes-Nude-Mod/page8?p=2743405#post2743405

Insert the .DLL into your Nexon folder along with KR Voice Data pack.

Just google KR voices, extract the folder "data" and put it into your nexon NA folder.


Once dll and data folder is in your Nexon folder, you'll have KR voices again :)



***Warning: Team WTP is not responsible for any liable damages or consequences that may occur from this post or action suggested.  The following content is explicitly owned and copyrighted by the modder: Checkbox who created and authorized the publication of this mod.  There is a slight possibility that the user may be banned since KR management is extremely strict on bans (Including the weapon exploit enhance AP glitch), but in previous records it has been shown that this mod is completely harmless.  Nevertheless, heed all warnings and be responsible for your actions.

Tuesday, March 26, 2013

B>Kraken Fang 10m

Latest update from Sealshop includes these:



Friday, March 15, 2013

Character Revamp April


A more powerful Dualsword Lann
The central element of Lann gameplay is crit.
But it is becoming increasingly difficult for Lanns to use Gliding Fury or Lightning Fury due to the increasing amount of crit resistance monsters are getting. Lann’s revamp will be centered around improving his crit chances.
This will mainly be done with Thousand Needles.
Now as a separate skill, Thousand Needle will increase crit chance for each hit that connects [capped at 10%]
So this skill will be needed to be used when the target shows an opening to fully utilize the crit buff and when Lann scores a crit, an additional effect will be added to this buff which improves Fury skills.
Skills effected by this extra buff are Gliding Fury, Lightning Fury, and Fury 7.
Lann’s most powerful skill, Fury 7 will also be improved.
It has been said often that it’s hard to aim all seven hits. Which is why the skill will auto-aim the closest target when no direction is input.
Also, Fury 7′s first hit will cause monsters with super-armor to flinch which will give it some tactical value as well. [The wording on how super-armor targets will be effected is very confusing so I just translated based on the context]
Evasion will also become more easier. More precisely, rank 6 slip dash’s invulnerability frame will be increased from 0.33 seconds to around 0.5 seconds.
Windmill will also get invulnerability frames and will cover a wider radius. So no more deaths from using Windmill by mistake.
The final stuff that will be added are skills for all of Lann’s smashes. This included spear smashes and give the players a choice in improving smashes based on their choice.
We expect the first revamp to be updated on the test server within this month and it will come with overall changes to characters such as increasing the skill rank cap to rank 3 for a total of sixteen skills [which include Combat Respiration, Strength Master, Critical Hit, and more]
Characters will also be invulnerable while they are knocked down by normal attacks because they were being a bigger threat than was intended.

Fiona, flashy counters and the best survivability.
Fiona gameplay these days are centered around only using a few select smashes with the highest efficiency and faulty survivability due to the increase of un-blockable attacks. This is why shields have been improved. Our goal here was not only  to improve shields but to make the role of large shields and small shields more distinct.
Small shields are being overlooked as attacks in higher level battles are mainly set as smashes. Now with the revamp, smashes can be countered with perfect gaurd. So now a monster that mainly use smashes can be knocked down with Counter Attack.
Heavy Stander Counter and Down Counter will also be changed with this change to Counter Attack. These two skills originally used too much stamina compared to their low damage. The revamp will lower the stam consumption of these two skills, buff their damage and allow them to be aimed freely.
Large shield will also be receiving some love. Un-blockable attacks can now be blocked with Perfect Heavy Stander.
<Perfect Heavy Stander can block special attacks>
Perfect Heavy Stander is similar with Perfect Gaurd. It can be used when Heavy Stander is timed correctly. This will allow skilled players to survive through attacks that were a big pain in the ass for Fionas.
One thing to note though is that Perfect Heavy Stander only works for attacks that are deemed difficult for Fionas to avoid [Sigrint's lightning, Keaghan's explosions]
Attacks with specific methods to deal with will still be un-blockable even with Perfect Heavy Stander. One example would be Thor’s electric shock.
Another change to large shield is the new skill Taunt.
Taunt will cause enemies around the Fiona to attack her. This will work well to negate the lack of mobility which large shield Fionas suffer from.
This skill will allow instances where a Fiona can rescue a party member in danger and further contribute to Fiona’s gameplay concept of requiring the right reaction at the right time.
One more thing that we addressed is the issue with shield breaking. Having shields break was a stressful aspect for Fiona’s but one that also added to the tension.
The revamp for small shield Fionas was to increase Counter Attack usage but shield durability is a direct obstacle to this directive since Counter Attack depletes a large amount of durability from shields and this in turn would cause players to be less inclined to use Counter Attack.
This is why Counter Attack will no longer take down the durability of shields. But as mentioned above, we didn’t want to completely remove the tension added from this feature. Which is why we decided to remove the bonus concerning shield durability from the skills Gaurd and Heavy Stander.
We are expecting small shields to break once or twice in average for each battle after this change.
On the other hand, large shields are designed for survival. Having a large shield break is a critical threat for a Fiona player. So large shields have been changed to be indestructible. This will further fix large shield’s role as a survivalist.

A single hit should do. Longhammer.
Longhammer’s concept was it’s slow speed but high damage.
But the current Longhammer lost it’s touch due to it’s hit recoil being removed, attack speed increase yet weak damage. This is why the revamp for hammers was aimed towards reviving its feeling of impact by reviving the hit recoil and increasing damage to compensate for loss of speed.

The main example here would be Longhammer’s fourth smash, Stigma Hammer.
Stigma Hammer’s full charge is now the single highest damage dealer out of all existing smashes. The difficulty to charge up has been addressed by giving super-armor status after the second charge. Not only that but a full charged Stigma Hammer can cause enemies with super-armor to flinch [again, same case as the explanation on Fury7. weird wording so I just went by what it seems to say by context]
Other changes to Fiona include improving the hitboxes for Longsword and adding a skill for Longhammer’s second smash and more overall changes.



Karok, stronger than ever
Blaster[Cestus in NA, I just can't get myself to call it that] Karok has a fun playstyle but its damage was always considered to be sub-par. Which is why Blaster smashes and certain skills will receive improved damage from this update.
Another problem for Blaster is that Burst Gauges are difficult to handle without having an enemy constantly attacking. This is why the new skill, Charging Burst, will be added. Blaster Karoks will be able to stack Burst Gauges by themselves with this skill.
<You can get Burst Gauges by yourself with Charging Burst>
Karok’s most unique feature is his Boss Clash. But it was hard to use due to boss patterns that can be clashed being used too sparsely or its timing being too strict.
The old method can still be used after the update but it can also be used to prepare for an attack like how Fiona’s gaurd works. So a Karok will be able to stand next to a boss when it shows sign of using a clashable attack and stand-by for the incoming attack. The clash will automatically succeed when when the attack hits him. This will greatly reduce the difficulty of using Boss Clash.
Karok’s survival skills have also been changed by adding Perfect Absorb and Perfect Weaving.
You might have already aught up to it by its name but this is the same concept as Fiona’s Perfect Heavy Stander. The first action of Karok’s evasion will be able to proc Perfect Absorb or Weaving which can block un-blockable attacks.
And last but not least, a new skill Shouting will be added. This is similar to Fiona’s Taunt skill but with the added function of causing a boss with a clash motion to use that certain motion which can lead to a boss clash and further contribute to the party.
<Shouting can induce a Boss Clash attack>
Other changes include improving the damage of Big Bang Attack and adding smash skills for Blaster and Pillar.


Some small tweaks for Kai
A glitch that causes a Kai on the move to fire Shortbow arrows was recently fixed since it was not an intended feature by the developers. But this was something that players had come to relate as to as a feature of Kai gameplay. This is why we looked for a way to address this situation while removing unintended glitches.
The new skill Moving Shot will be added for this purpose. Moving Shot has a chance to proc while a Kai fires Shortbow arrows while moving. This effect will increase Kai’s attack and movement speed.
Additionally, the developers are aware of emote canceling and 0stam canceling. Sicne these are also unintended, it has been decided to remove thses glitches but other changes will be added like above to keep Kai at an even level.
Please keep in mind that this is not the final update for Bow Kai and more will come during the second update.



Thursday, March 14, 2013

March Update

Hi guys, another huge content patch by our fellow Korean overlords who have successfully taken over NA management.

This post is to prioritize what news is actually important and to filter out what other nonsense we don't really care about or need regarding the game.  It's as the order follows:

1. All Season 2 Missions, including Raids have been nerfed.  Season 2 missions are now available for Dailies, but Nexon probably lowered their stats because the raids and missions were too hard.  Hopefully, this means prices will drop because items are easier to get and players will finally be able to tryout content without having to buy +13-15 weapons.

2. Stats are officially pay2win.  Nexon has introduced "Outfits" where players can equip a new Outfit in their Avatar Tab, which is completely optional for visibility.  Here's how it works.
A. You have your basic armor, weapons, accessories in the inventory tab.  These stats will be permanent and show to all players.
B. You have your Avatar tab, with a tab that says Outfit.  Here, you can equip various outfit parts or an entire set such as Vampire, which grants 350 ATT based on all 5 parts.  Additionally, it grants 150 ATT as a set bonus, so you will receive 500 ATT total.
When both parts combine, you will be wearing two layers of armor, A, and B.  B is optional to show and hide, just click on the Eye icon on the top right.
Oh, and all parts are permanent.

3. Preferred Channels.  You can now select a default channel to switch to when you're logging in.  I expect all members to have their default set to 53, otherwise you will face severe sexual punishment.

4. Practice Raid Modes.   This is a new sandbox feature that Nexon allows players to simply just play a raid for fun.  You do not gain any experience or rewards, and you do not use up your raid once a day.

5. No more snow town.  Am sad.

6. Haven't tested this out yet, but apparently infinite feathers are no longer possible, and you Glas Ghabsdfbasdlfibasldf no longer allows 1 chainer to breakoff.  He should require 2 now.

7. Nobody cares about crossgun.

Friday, March 1, 2013

Team WeTheProud Status Update March

Hey guys, Happy 1st of March.

It's been a while since I did a status update for the team, so here's our monthly newsfeed and updates.

1. Transition from Guild to Team, Plan Sucksexful
As most of you should know, WTP is no longer Guild WeTheProud, but Team WeTheProud.  Despite the e-peen level up and useless community name change, this is to prioritize our goals from a guild to a team.
This means the following changes should and will continue to occur in the future:
A. Team members will be limited.  Slots will no longer be open for just anyone, we'll require interviews
B. Numbers are inflated and should be kept at a minimum.  In our previous management strategies, we learned a very hard lesson that big numbers are never good, unless you have the proper resources to handle it.  For the most part, and about 90% of the time, this is still a difficult task to pull off.  Thus, our numbers will be kept at a minimum (Nexon's max is 200 per guild)
C. Activity.  A lot of our members have retired and moved on to other games, life issues, school, etc.  In reference to B, this means that team members should expect online numbers to be low (5-10 a day).
Note that although there are few members online, we're choosing quality of players over quantity.
D. Leadership.  I've already announced my retirement, but this does not mean I will abandon my leadership.  Despite my constant annoyance and 10 year old sexual sexting, I will still maintain my leadership abilities and establish the fundamental team goals and policies.

2. Events
We haven't done team-related events in ages, but this is due to the fact that we've practically used and executed every single event idea out there.  Rather than planning for events, I believe it would be more strategical to focus on our team's main goal.

3. Skype/Steam
This is a message forwarded to new Team members that read this blog message.  Our main means of communication is Skype and Steam, you can find old members as well as Zokku in Skype/Steam.

4. Season 2 Episode 2
The recent sudden changes by Nexon proves that Korean management has officially taken over or at least focused on some heavy changes for Vindictus NA (Front page, tons of events, server migration, ninja patches etc.)
However, due to the sudden influx of events, it's very disappointing to predict that Season 2 Episode 2 will not be released in March.  Wait until April guys.

5. Team Goals
Our transition to Guild to Team means one thing.  We're going to focus on the quality of the game, along with team members who can appreciate its quality, while establishing a fundamental core of raiding, trading, game discussions, etc.  Before, our main goal was to create a large community in order to have tons of guild-related activities open, but this was extremely hectic and immediately followed up with terrible consequences.  As a result, we're going to try a different approach, where we're going to establish a smaller community and create some form of a "Kickback" community.  Just play the game and have fun, that's all.  In other words, we're going to rely on Nexon for the events, not the team.

6. Admins
Many of you have already requested to become Administrator for the team.  Let me say now that Administrators are completely unnecessary in our new team changes.  If you read the following above, you should know precisely why admins are completely unnecessary.  However, if this is in regards to aiding with recruiting, then by all means, message Zokku for this response.  Currently, Vic is the only active admin.

7. Blogspot Changes
Seeing as how Skype and Steam are more readily used by the Team, I've decided to remove Scribblar. Although it has its practical purposes, it simply wastes too much space on the blogspot.  I will still have the link available to the right tool side, but generally, Scribblar is an unnecessary tool we no longer use.  If you wish to view my lovely drawings, refer to www.emikame.deviantart.com
Tell me how you like the thematic changes as well :)